About This Game In 2097, the mining of minerals and other natural resources is completely automated and controlled by supercomputers. The planets that are mined for 'Iberium', an essential mineral to control pollution on Earth, are called Z.A.R.; Zones for Artificial Resources. The 'central computer' that controls all of the mining robots is hit by a meteorite and enters a frenzy. It starts building robots with weapons, intent on conquering more planets. A single soldier, Colonel Hermit, is sent to deal with this threat. Explore vast, open, low-gravity terrains whilst gunning down hordes of enemies.Enjoy the CD-quality audio soundtrack.Destroy your enemies with a variety of weaponry. b4d347fde0 Title: Z.A.R.Genre: ActionDeveloper:Maddox GamesPublisher:Nightdive StudiosRelease Date: 1 Jan, 1998 Z.A.R. 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This is my childhood game. It's probably not well known outside Russia, but I think it's one of the best games made in 90-s. It has so many interesting features that I rarely see even in modern games. Voxel landscape, fully destructible, is one of them. Would be nice to also have ZAR2 (known as Mission Pack) which features improved renderer on Windows via OpenGL? I've actually got both ZAR & ZAR2 on CD right here on my desk. Such a nostalgia.Oh, and it's made by same people who later will make IL-2 Shturmovik.+ Amazing soundtrack+ Meditative gameplay+ One of the first games with actual physics+ Could be hardcore- Repetitive- Blank environment. its like an old school shooter with little gravity, its worth buying for cheap even if only to try it for an hour or two. Good old and underrated fps, actually it can looks like a russian version of the first Quake.. Z.A.R. is a retro FPS from Russia with a sci-fi setting; an interplanetary AI has gone rogue and you have to stop it. It consists of four episodes divided into eight levels each and you take the role of a soldier in some sort of power armor with an array of interesting weapons. You\u2019ll get teleported to different planets to deal with the AI\u2019s defense system, and although these locations vary slightly from each other, they feel very similar and some areas are more annoying than challenging. The enemies you\u2019ll be encountering are mostly boring turrets that can hit you from long distances with high accuracy taking different chunks of your health depending on the projectile they fire. There are no medkits or health items in this game, you have to pick up the energy dropped from destroyed machines or enemies and be quick about it, because it disappears quicky. Did I mention that shrapnel causes damage? So beware of explosions near you. There is also some mechs, submarines, tanks and hovering vehicles but you\u2019ll only face them in a couple of missions. The controls are not very smooth and movement feels floaty, some areas of the game have lower gravity or snow and you will find yourself slipping like the floor is covered in vaseline. The high jump is a double edge sword, as falling deals damage especially if you happen to jump from an unsuspected cliff into a pit. The map serves little navigational purpose, although you can locate certain items in it. Speaking of which, whenever you start a mission you must track down weapons and ammo IN the map, you don\u2019t start with any sort of defense at your disposal which kinda sucks, since most of the good guns may be hidden in the most inhospitable place. I started on the normal difficulty but got frustrated midgame and switched to easy because some of the terrains in the game are so unforgiving, aiming is terrible, falling and shrapnel damage is ludicrous, ammo is scarce and the missions are repetitive and uninspired. I\u2019d say give this one a go if you\u2019re a hardcore fan of 90\u2019s Doom clones, otherwise you\u2019re not missing much.Highlights include the music, ocean and lava planets, a \u2665\u2665\u2665\u2665ing gun that fires tornadoes and the cool live action intro.. This is a cool little gaming artifact of the late 1990s. Coming out a year after BioWare's premier game, Shattered Steel, it has numerous similarities\u2014outdoor maps, deforming terrain, a story about AI gone rogue, a rather tank-like feel, etc. But, it is a little more Quake than Mechwarrior, in that it has a 1-through-10 weapon roster, health pickups, and just-slightly-archaic-for-the-time sprite based enemies.It's hard to say that it's a better game than the average for the time, but it does have a good sense of focus and style, dropping a lot of cruft that began to appear around this time (e.g., overly elaborate mission briefings and loadout screens), and embracing cinematic cutscenes and a throbbing CD-audio soundtrack.Also, it's a Russian game about a collectivist industrial AI gone wrong, so that's some neat flavor right off the bat.. Better than I expected. Feels like DOOM with 3D landscapes. Or I guess more like Serious Sam. Anyway, fun.
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Updated: Mar 29, 2020
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